ControlsĪs with most iOS titles, the controls are not really a factor. The physical engine is the same, but uses it in a different-and, yes, more satisfying-way. It makes for a significantly more complex game than Angry Birds-but in a good way. Each tool and each object interacts with its environment-and with other objects-in a specific way, and all devices are subject to the same physical “laws.” This means you have to build vehicles and negotiate obstacles while keeping in mind how different objects and actions will affect aerodynamics, trajectory, speed, weight, and lift, as well as how these forces will influence each other. What it means is when you finally crack a puzzle (you can also purchase effectively designed vehicles from Rovio), you feel good about yourself, because you conquered it through sheer logic, creativity, and problem-solving skills. If you’ve never played the game, this probably sounds like a bunch of nonsense, but it translates to a lot of fun on your iPhone. For example, a balloon-lifted contraption with a fan-powered propulsion system may get you a hard-to-reach bonus star just as effectively as a ground-based TNT contraption that launches the piggie there. But it’s not like a traditional puzzle, because there’s more than one way of doing things. ![]() The entire game is essentially a big puzzle-you have to find the best way of conveying your piggy to the finish line. What all this means is you have to be both creative and logical in building your vehicles. Similarly, if you’re building a flying device, the placement of a propeller or the power of an engine directly impacts the velocity and angle of flight, among other factors. So, for example, if you’re building a wheeled vehicle at the top of a hill, placing the pig at the front of the contraption is going to add greater frontal weight and make it travel faster downhill, but if it’s not balanced properly the whole the thing is going to flip forward. The success of your vehicle depends on a host of physically realistic factors-weight, balance, aerodynamics, energy, force, etc. Basically, it’s an engineer’s dream game.īut why is it better than Angry Birds, you ask? One word: creativity. You also use these acquired skills to complete a wide range of levels and challenges. Why is it so fun? Because there’s no one way to complete a level you fashion these cars, flying machines, and incendiary vehicles in whatever way you see fit, using a combination of trial-and-error, physical intuition, and ingenuity. The whole point of the game is to build a contraption-using parts such as wings, propellers, soda bottle rockets, and mechanized wheels-that will convey a pig from start point to finish line. ![]() It takes the victimized pigs from Angry Birds and places them at the helm. Is a great game because it combines the charm and addictiveness of Angry Birds, but adds creativity, logic, and flying pig vessels. Good! Because I’m going to tear it apart.
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